STICK FIGHT.

Online play2–8 FRIENDS · PRIVATE ROOMS↗
AI EXHIBITIONJACK VS ROGAN

Local versus

Ⅱ
Head-to-headFirst to 2 rounds wins
Play solo against AI, challenge friends online, or share a keyboard in Local versus.
ControlsV Fullscreen · ESC Pause ·

Dance audio: Quick Sounds.

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THE PLAYBOOK

How to play

Choose Single player for eight one-round tournament matches, Exhibition vs AI to choose your opponent, Online play for friends, or Local versus to share the keyboard. You each start with 1,000 HP. Drop your rival to zero to win the round. Win two rounds to take the match. Each round lasts three minutes.

Hit V or Fullscreen for the big-screen view. V or Esc brings you back. Outside fullscreen, Esc pauses the fight.

MoveSolo / online / P1Local P2
Move left / rightA D← →
Jump / double jumpSpace↑
Crouch / guardS↓
AttackLeft clickK
Up specialQ + Right click↑ + L
Down specialS + Right click↓ + L
Side specialA / D + Right click← / → + L
Take the L emoteEI

Quick tips: Keep clicking the left mouse button (K for local P2) to keep attacking. Every third punch needs a half-second rest. Holding the button won’t repeat attacks. Tap Special on its own to attack the way you’re facing. Crouch to take less damage. You get two air boosts before landing — jumps and up specials both count. Most up specials can combo into a down special. Finish your wing flight, plane ride, or portal step first. Tap E / I to dance or stop; moving or getting hit also stops the dance.

Jack: Fight with your controller. Side special stomps the street and throws it for 20 base damage. It flies back after five seconds; use your fists while you wait. Up special launches you straight up with flapping, feathered wings. They vanish at the top and you fall; use down special to dive after the wings disappear.

Haider: Switch between pencil hits and punches. Side special throws your pencil for 18 base damage. Pull a replacement from your pocket in a moment; drawing waits until it is ready. The thrown pencil falls away. Throws recharge in five seconds. Up special draws a plane in 0.2 seconds. You are invincible while drawing; steer left or right while you ride. Landing starts a one-second cooldown before another plane. Ramming hits once for 13 base damage and knocks the rival away. The plane never carries opponents. Down special draws spikes on the road or the platform under your feet; they stay for ten seconds. They only hit rivals, for 10 base damage and knockback; you and your teammates can cross safely. One hit and they’re gone.

Dontae: Normal bombs cover a medium distance and explode one second after landing. Side special reaches far across the street with a heavy bomb: 40 base damage and a two-second fuse. Up special blast-jumps once per airtime; land before using it again. Down special slams a bomb into the street for an instant, wide 36-damage blast. You can combo a blast jump into that slam. Nearby rivals take blast damage.

Rogan: Tap for a long-range whip hit with 3 base damage. Every third attack starts a half-second punch cooldown. Hold a direction to aim, including diagonals. Keep tapping; holding Attack won’t repeat. Up special immediately lifts you in a beam while the Milkman line plays. Down special rains cards and chips on your rivals for 2.2 seconds, dealing 4 base damage per hit. One storm at a time. Platforms block both cards and chips, protecting fighters underneath.

Xander: Slash with your katana. Side special fires a giant thumbs-up for 15 base damage. It flies straight out of the arena; wait two seconds before firing again. Down special raises a giant Subscribe button. Only Xander can push it, but anyone can stand on it. Shove it into a rival to deal damage and knock them back. You get one button at a time. It lasts 130 seconds or three enemy hits — the dots show how many hits are left.

Danyil: Fox ears react to hits and a fluffy tail follows your movement. Both claws slash forward for immediate knockback. Side special whips your tail forward; up special pounces across the street. Down special raises both claws overhead and slams the floor, raising a small ring of spikes on either side. Jump over the spikes or stay outside their short range.

Dominic: Short red hair, a compact pistol and a short dagger. Normal attacks alternate a 650px shot and a 165px dagger slash. Side special teleports a short distance left or right through portals; up special teleports directly upward. Down special stabs the floor and sends a ground shockwave across the arena in both directions. The wave recharges in five seconds; ground stabs still work while it recharges. Jump over the travelling wave.

Thomas: Tap Attack to throw a briefcase. Only three cases fit in the arena at once, shared by both players. Each hits for 8 base damage and disappears after its third bounce off the street, a wall, or a fighter. They won’t explode or hurt you. Up special blasts money downward and launches you into the air. It uses one air boost, and you can follow it with a down special.

Keep the combo going.

Land your next hit within 1.1 seconds. Each follow-up adds 10% damage, up to a 40% bonus.

P1: Left click × 10, or mix in Right click
P2: K × 10, or mix in L

Hit ten sends your rival flying and finishes the combo. Knockback can bounce them off walls. Only clean hits count. A miss, a block, taking a hit, guarding a hit, or waiting too long breaks the chain. Weapons can also clash and cancel each other’s hits.
SETTINGS

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